If I make any updates or bug-fixes to this service, you will only need to copy over “ KnightmareAntiCheatService” file from the new downloaded model into your in-game object to overwrite and update the engine without having to redo the configuration file or custom punishments you created. You have to turn off the default “ soft” punishments for the custom ones to kick in. If you want to create your own punishments, look for the “ KnightmareCustomPunishment” file, it has examples for all of them, so you can be creative with your cheaters when caught.The 4 types of cheat detection are disabled by default so you have to actually take the time to read all the configuration settings at the top before turning it on.The “ KnightmareConfiguration” is where you want to start. After you download the model, it will have 3 scripts attached to it.How to install this server based anti-cheat service: No more copy/paste, you can grab it directly from the marketplace now! I’ve also added an easy ability to create your own custom punishments that will also not have to be changed between upgrades. You can now just download a model on the marketplace that has all the latest code and separated into a section for configuration (so you can save between updates) and the main anti-cheat service code. Check the “KnightmareConfiguration” script to configure for your game before use.ĭon’t ask me about github, I’m going the easy route to maintain updates in this topic alone. Players that are jumping higher than what you set will have their velocity sapped so they fall back down when detected. will be punished by being force-teleport back to where they started over and over until they stop. Teleport through walls, extreme long distances, etc. The third detection is Teleport cheating. If the player is up in the air longer than makes sense for your game, it will “ground” them over and over until they stop. The second detection is Flying detection. If a player is moving faster than they should, it will stop them in place until they stop. This anti-cheat service detects (4) types of client based cheating and performs a “soft punishment” when detected. I’ll post up some video examples, but this first post is just getting the code out and how to install it in your game. With this resource, anyone can get some good, basic, anti-cheat service going for any game to spend more time doing what you love to do. I understand that developers want to devote their time to “developing” and not so much to combating cheaters. What I am offering to the community is a server based anti-cheat system that covers most of the basic types of cheating with lots of tune-able settings and detailed explanations for how to use them. I have read about various client based anti-cheat resources here and I’m not going to wade into any political debate about client anti-cheat vs. Krnl is the best □, you can try JJSploit that is the best alternate of Krnl.I’ve noticed in my time playing lots of various Roblox games here that hacker cheating is pretty rampant among the top games.
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